Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Alex G
Alexzavr



Location:
Moskow, Russia

Member Since:
December 2004

Last Updated:
29 May 2009

Portfolio Views:
3187
Chosen as Favorite:
1
Groups:
Advanced Search
galleryaboutblogguestbook
Quake Reality
3ds max, Deep Paint, HDR Shop, Photoshop, VRay, ZBrush
February 2005


   
I always loved games where it is possible to shoot, and quake it is one of my favourite games!
In this work I have tried to show - what I would want to see style, a genre in quake IV
In all scene 4 million polygons, cyborg - 2.5 million polygons, 14 diffuse textures, made this picture for 1 month (approximately 200 hours clean work)
Look others picture :
http://3dstudio.nm.ru/new_design/gallery/big/all_quakeIV.jpg
>> Hi resolution image <<
This Image has 9 comments on CGTalk >